Day
3
On Day 3 we resumed our CIP at Kavra Deaf
School, with each team taking over to complete where another team left off the
previous day. This time, teams “Flip the Frog” and “Oswald the Rabbit” tried
their hands on the classroom paintings while teams “Felix the Cat” and “Gertie
the Dino” expended their efforts on wall construction and plastering. Although both tasks were mentally and physically draining, what kept us going was
the knowledge that our small efforts will make a difference to their lives.
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Teams Felix and Gertie sweating it out at wall construction and plastering
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Team Oswald inspiring young dreams with their mural painting
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Team Flip working hard to perfect that rainbow !
At night, the programmers took over once
again with a second round of team-bonding games where all 4 teams competed to
earn the strongest laughter cards. The first game, known as “Time Crunch”, was
played in pairs with the purpose of completing 4 stations which tested our
memory and accuracy skills. The last station, which required a pair from the
team to use their leg to hang a piece of clothing, was incidentally the
funniest game of the lot! Teams persevered till the very end, even though there
were many times where pairs had to redo the stations several times before
successfully completing the game.
The next game, one which probably required
the most effort and highest degree of coordination, was “Hold the Pen”, where
all members in each team had to simultaneously control a pen with their hands
in order to draw an image of a place/object as requested by the programmers.
Here, we actually experienced a minor blackout for the first time. Nevertheless,
all of us had been well prepared with torchlights and had no problem resuming
our activities. At the end of it, it was amusing to see how each team had
different ways of depicting the words given by the programmers, some almost
unrecognizable.
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Finally, the PNPs conducted their own mini
games in line with the theme of the camp “Silent Comedy”, where teams were
given short scenarios to act out for entertainment. The ridiculous and
exaggerated acts put up by each team induced much fun and laughter. Following that, all of us were given a choice to vote for their
favorite teams who were subsequently awarded with more laughter cards.
The day ended with another round of
cultural performance practice, which we had intended to showcase to the students
and teachers of Kavra Deaf School the very next day.
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